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Don't Shoot the Client
January 22, 2008
by Jeff Fisher It's a law of graphic design: Clients are capable of extraordinary stupidity. In March 2003, I started a discussion thread about "stupid client tricks" on the HOWdesign.com forum. More than 100 posts later, it became evident that stupid clients are the norm and that designers need methods for dealing with them in a positive manner. At times, working with challenging clients is similar to attempting to coordinate the wild-horse race at a rodeo, or playing the ringmaster at an old-fashioned Wild West show. There are too many participants, lots of bucking, riders being thrown in every direction, a variety of obstacles in the way, vast amounts of dirt tossed about—and even a little manure to avoid. Heading 'Em Off at the Pass Starting a project on the same page as your client is a no-brainer. In her book Graphically Speaking (HOW Design Books), author Lisa Buchanan, a Cincinnati-based designer, provides a sample survey of questions to present to a client prior to beginning a project. The questionnaire evolved out of responses from more than 50 design firms that were asked, "What questions do you typically discuss with a client?" I've used a similar customized list of questions with clients for many years. Francesca De Lorme, of ARTiculate Communications & Design in East Burke, VT, says: "When clients insist upon having their own way, we always treat them with respect and listen to what they have to say while attempting to do the following: 1) Explain concisely what problems will result from their insistence; and 2) show them examples of the type of problem that will result if they insist on doing it their way. "We maintain files of 'the good, the bad and the ugly' that we've collected over the years for just that purpose, and find that showing our clients someone else's mistakes can sometimes help them avoid making their own," she continues. "About 85% of the time, this solves the problem." "Most stupid client tricks I see are in requests for design elements and concepts," says Shawn Parker of Top Frog Graphics in Denver. "If clients want something questionable, do a mock-up of how you think it should be done. They'll most likely see that there's a better way to do it; at the very least, you'll probably end up at a compromise between the good and bad." Rounding Up the Herd Presenting the financial implications of real or perceived stupidity to a client is a great way to get his attention and get a project back on track. (Project fees should be exponentially escalated in direct correlation to the overt stupidity of the client.) "Bad ideas are often best exposed by showing how they'll affect the bottom line," Parker says. Rumble at the Chuck Wagon That sixth sense comes primarily from watching for patterns in client behavior. "I think my gut instincts have developed over time, and I can usually predict, from a pre-project needs-assessment meeting with the client, which clients I'll likely find to be difficult to deal with," De Lorme says. "I've also learned about some particular themes of stupid client tricks that repeat themselves, and I try to head them off in advance." Laios and Lembo agree: "No matter how much we want to believe that a client or situation is going to be different than before, when we listen to our gut instincts, we avoid a lot of problems." While designers often bump up fees to cover pain-in-the-butt clients, some customers aren't even worth that. "Sometimes you know it's gonna be a money-losing situation or that you just don't have the brain capacity to deal with it at a particular point in time," Parker says. "There's nothing wrong with letting a job go for the sake of your personal mental health." High Noon Recently, I knew I was in trouble when a client asked how he could maintain the unusual position of the company's logo when importing it into any software program. Still, I wasn't prepared when the client asked me to rotate the logo by 2 12 degrees. If such a precise request doesn't qualify as a stupid client trick, I don't know what does. I know it was petty but, to satisfy nothing more than my own ego, I rotated the artwork just 1 14 degrees and presented the finished logo to a thrilled client. The issue wasn't worth an all-out battle with the client. With his request, he got the satisfaction of playing art director. My action allows me a silly little smile every time I see that company's identity. "As long as I believe doing it the client's way won't completely waste money and it doesn't violate my own ethical values, I'll go ahead and do what the client asks—it's her money and her project," De Lorme says. "If I've given the best ideas for the project and my well-considered professional advice, and she still wants to proceed despite my concerns, then I'll usually go ahead and do what she asks." Letting Clients Shoot Themselves in the Foot Years ago, I was hired to create the identity for a luxury hotel. Supposedly, I was hired for my expertise, but the opinion of the facility's interior designer kept getting in my way. The hotel management seemed to value her opinion more than mine. It was as if two bulls were going at each other when it came to the issue of the logo color on the stationery and all other printed items. I had my recommendations. The interior designer felt her selection (a vibrant orange) would work better with the hotel color scheme. I wasn't going to win this showdown, and I had to step back and let the client (and the interior designer) shoot themselves in both feet. Tens of thousands of pieces were printed and delivered. With that very orange logo, the project was dubbed the "Taco Bell Hotel." The management was mortified by the result and recycled all the printed materials. They reprinted everything using my color recommendations. The client never again questioned my opinion. Showdown at the OK Corral Riding Off Into the Sunset Shapiro adds, "And while you're at it, don't fall into the clichZs associated with flaky creatives.' Don't miss deadlines. Show up on time—no, 10 minutes early—for meetings. Be prepared. Look and act businesslike." By expecting the most of yourself, and subtly demanding the best of your client, a two-person Technicolor ride into the sunset can result—instead of someone ending up buried under a dead tree on Boot Hill.
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